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Increases resistance to fire, water, wind and earth. Taking a sufficiently strong hit can temporarily increase magic defense and grant additional resistance to all elements.
| Skill level | Character level | Effects |
|---|---|---|
| 1 | 82 | Fire resistance: +20 Water resistance: +20 Wind resistance: +20 Earth resistance: +20 Additional effect chance: 20%; minimum incoming damage: 100 |
Power and application power are calculation parameters, not guaranteed damage or final success chance. MP includes initial and main costs. Casting time and reuse are the normal skill values before modifiers; fixed reuse is marked separately.
The triggered protection grants M. Def. +1000 and +20 resistance to all six elements for 10 seconds.
Enemy resistances do not apply: the skill does not damage the enemy or apply a harmful effect.
This skill has no enchant routes.
| Skill level | Profession | Character level | Learning method / requirements |
|---|---|---|---|
| 1 | Archmage | 82 | Forgotten skill |
The table shows the levels and requirements in this profession branch. Automatic learning and book consumption depend on server settings.