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Deals physical damage. Effects: switching the target to the character. Modifies stats: Physical critical rate, Sword damage vulnerability, Two-handed sword damage vulnerability, Blunt weapon damage vulnerability, Two-handed blunt weapon damage vulnerability and more.
Deals physical damage. Effects: switching the target to the character. Modifies stats: Physical critical rate, Sword damage vulnerability, Two-handed sword damage vulnerability, Blunt weapon damage vulnerability, Two-handed blunt weapon damage vulnerability and more.
| Level | Character level | Power | MP consumption | Effects |
|---|---|---|---|---|
| 1 | 55 | 924 | 52 | Duration: 30 sec. Effect application strength: 80 Physical critical rate: -30% to the base value Sword damage vulnerability: +12% Two-handed sword damage vulnerability: +12% Blunt weapon damage vulnerability: +12% Two-handed blunt weapon damage vulnerability: +12% Dagger damage vulnerability: +12% Dual dagger damage vulnerability: +12% Polearm damage vulnerability: +12% Fist weapon damage vulnerability: +12% Dual fist weapon damage vulnerability: +12% Dual sword damage vulnerability: +12% Rapier damage vulnerability: +12% Ancient sword damage vulnerability: +12% Forces the target to target the character Duration: 3 sec. |
| 2 | 58 | 1054 | 56 | Duration: 30 sec. Effect application strength: 80 Physical critical rate: -30% to the base value Sword damage vulnerability: +12% Two-handed sword damage vulnerability: +12% Blunt weapon damage vulnerability: +12% Two-handed blunt weapon damage vulnerability: +12% Dagger damage vulnerability: +12% Dual dagger damage vulnerability: +12% Polearm damage vulnerability: +12% Fist weapon damage vulnerability: +12% Dual fist weapon damage vulnerability: +12% Dual sword damage vulnerability: +12% Rapier damage vulnerability: +12% Ancient sword damage vulnerability: +12% Forces the target to target the character Duration: 3 sec. |
| 3 | 60 | 1146 | 58 | Duration: 30 sec. Effect application strength: 80 Physical critical rate: -30% to the base value Sword damage vulnerability: +12% Two-handed sword damage vulnerability: +12% Blunt weapon damage vulnerability: +12% Two-handed blunt weapon damage vulnerability: +12% Dagger damage vulnerability: +12% Dual dagger damage vulnerability: +12% Polearm damage vulnerability: +12% Fist weapon damage vulnerability: +12% Dual fist weapon damage vulnerability: +12% Dual sword damage vulnerability: +12% Rapier damage vulnerability: +12% Ancient sword damage vulnerability: +12% Forces the target to target the character Duration: 3 sec. |
| 4 | 62 | 1240 | 60 | Duration: 30 sec. Effect application strength: 80 Physical critical rate: -30% to the base value Sword damage vulnerability: +12% Two-handed sword damage vulnerability: +12% Blunt weapon damage vulnerability: +12% Two-handed blunt weapon damage vulnerability: +12% Dagger damage vulnerability: +12% Dual dagger damage vulnerability: +12% Polearm damage vulnerability: +12% Fist weapon damage vulnerability: +12% Dual fist weapon damage vulnerability: +12% Dual sword damage vulnerability: +12% Rapier damage vulnerability: +12% Ancient sword damage vulnerability: +12% Forces the target to target the character Duration: 3 sec. |
| 5 | 64 | 1337 | 62 | Duration: 30 sec. Effect application strength: 80 Physical critical rate: -30% to the base value Sword damage vulnerability: +12% Two-handed sword damage vulnerability: +12% Blunt weapon damage vulnerability: +12% Two-handed blunt weapon damage vulnerability: +12% Dagger damage vulnerability: +12% Dual dagger damage vulnerability: +12% Polearm damage vulnerability: +12% Fist weapon damage vulnerability: +12% Dual fist weapon damage vulnerability: +12% Dual sword damage vulnerability: +12% Rapier damage vulnerability: +12% Ancient sword damage vulnerability: +12% Forces the target to target the character Duration: 3 sec. |
| 6 | 66 | 1437 | 64 | Duration: 30 sec. Effect application strength: 80 Physical critical rate: -40% to the base value Sword damage vulnerability: +16% Two-handed sword damage vulnerability: +16% Blunt weapon damage vulnerability: +16% Two-handed blunt weapon damage vulnerability: +16% Dagger damage vulnerability: +16% Dual dagger damage vulnerability: +16% Polearm damage vulnerability: +16% Fist weapon damage vulnerability: +16% Dual fist weapon damage vulnerability: +16% Dual sword damage vulnerability: +16% Rapier damage vulnerability: +16% Ancient sword damage vulnerability: +16% Forces the target to target the character Duration: 3 sec. |
| 7 | 68 | 1538 | 66 | Duration: 30 sec. Effect application strength: 80 Physical critical rate: -40% to the base value Sword damage vulnerability: +16% Two-handed sword damage vulnerability: +16% Blunt weapon damage vulnerability: +16% Two-handed blunt weapon damage vulnerability: +16% Dagger damage vulnerability: +16% Dual dagger damage vulnerability: +16% Polearm damage vulnerability: +16% Fist weapon damage vulnerability: +16% Dual fist weapon damage vulnerability: +16% Dual sword damage vulnerability: +16% Rapier damage vulnerability: +16% Ancient sword damage vulnerability: +16% Forces the target to target the character Duration: 3 sec. |
| 8 | 70 | 1639 | 68 | Duration: 30 sec. Effect application strength: 80 Physical critical rate: -40% to the base value Sword damage vulnerability: +16% Two-handed sword damage vulnerability: +16% Blunt weapon damage vulnerability: +16% Two-handed blunt weapon damage vulnerability: +16% Dagger damage vulnerability: +16% Dual dagger damage vulnerability: +16% Polearm damage vulnerability: +16% Fist weapon damage vulnerability: +16% Dual fist weapon damage vulnerability: +16% Dual sword damage vulnerability: +16% Rapier damage vulnerability: +16% Ancient sword damage vulnerability: +16% Forces the target to target the character Duration: 3 sec. |
| 9 | 72 | 1741 | 70 | Duration: 30 sec. Effect application strength: 80 Physical critical rate: -40% to the base value Sword damage vulnerability: +16% Two-handed sword damage vulnerability: +16% Blunt weapon damage vulnerability: +16% Two-handed blunt weapon damage vulnerability: +16% Dagger damage vulnerability: +16% Dual dagger damage vulnerability: +16% Polearm damage vulnerability: +16% Fist weapon damage vulnerability: +16% Dual fist weapon damage vulnerability: +16% Dual sword damage vulnerability: +16% Rapier damage vulnerability: +16% Ancient sword damage vulnerability: +16% Forces the target to target the character Duration: 3 sec. |
| 10 | 74 | 1841 | 72 | Duration: 30 sec. Effect application strength: 80 Physical critical rate: -50% to the base value Sword damage vulnerability: +20% Two-handed sword damage vulnerability: +20% Blunt weapon damage vulnerability: +20% Two-handed blunt weapon damage vulnerability: +20% Dagger damage vulnerability: +20% Dual dagger damage vulnerability: +20% Polearm damage vulnerability: +20% Fist weapon damage vulnerability: +20% Dual fist weapon damage vulnerability: +20% Dual sword damage vulnerability: +20% Rapier damage vulnerability: +20% Ancient sword damage vulnerability: +20% Forces the target to target the character Duration: 3 sec. |
Power and application strength are calculation parameters, rather than guaranteed damage or the final success rate. MP consumption includes the initial and main costs. Cast time and cooldown are shown before modifiers; fixed cooldowns are marked separately.
Supports over-hit.
Physical damage is reduced by the target's P. Def. Defense against physical skills is also taken into account in PvP.
The target's MEN stat is taken into account when checking the effect.
Holy resistance is taken into account when calculating the attribute effect.
Enchantment requires a third class, character level 76 or higher and ordinary skill level 10. The learning requirements for this level are listed below.
Available to classes: Phoenix Knight, Eva's Templar.
Each step is compared with the ordinary skill. Route names describe the parameters they modify.
| Enchant | Magic level | Power | Change from the ordinary skill |
|---|---|---|---|
| Unenchanted | 74 | 1841 | — |
| +1 | 76 | 1881 | Power: +40 |
| +2 | 76 | 1921 | Power: +80 |
| +3 | 76 | 1961 | Power: +120 |
| +4 | 77 | 2001 | Power: +160 |
| +5 | 77 | 2041 | Power: +200 |
| +6 | 77 | 2081 | Power: +240 |
| +7 | 78 | 2121 | Power: +280 |
| +8 | 78 | 2161 | Power: +320 |
| +9 | 78 | 2201 | Power: +360 |
| +10 | 79 | 2241 | Power: +400 |
| +11 | 79 | 2281 | Power: +440 |
| +12 | 79 | 2321 | Power: +480 |
| +13 | 80 | 2361 | Power: +520 |
| +14 | 80 | 2401 | Power: +560 |
| +15 | 80 | 2441 | Power: +600 |
| +16 | 81 | 2481 | Power: +640 |
| +17 | 81 | 2521 | Power: +680 |
| +18 | 81 | 2561 | Power: +720 |
| +19 | 82 | 2601 | Power: +760 |
| +20 | 82 | 2641 | Power: +800 |
| +21 | 82 | 2681 | Power: +840 |
| +22 | 83 | 2721 | Power: +880 |
| +23 | 83 | 2761 | Power: +920 |
| +24 | 83 | 2801 | Power: +960 |
| +25 | 84 | 2841 | Power: +1000 |
| +26 | 84 | 2881 | Power: +1040 |
| +27 | 84 | 2921 | Power: +1080 |
| +28 | 85 | 2961 | Power: +1120 |
| +29 | 85 | 3001 | Power: +1160 |
| +30 | 85 | 3041 | Power: +1200 |
| Enchant | Effect application strength | Magic level | Change from the ordinary skill |
|---|---|---|---|
| Unenchanted | 80 | 74 | — |
| +1 | 80 | 76 | Effect application strength: 0 |
| +2 | 81 | 76 | Effect application strength: +1 |
| +3 | 82 | 76 | Effect application strength: +2 |
| +4 | 82 | 77 | Effect application strength: +2 |
| +5 | 83 | 77 | Effect application strength: +3 |
| +6 | 84 | 77 | Effect application strength: +4 |
| +7 | 84 | 78 | Effect application strength: +4 |
| +8 | 85 | 78 | Effect application strength: +5 |
| +9 | 86 | 78 | Effect application strength: +6 |
| +10 | 86 | 79 | Effect application strength: +6 |
| +11 | 87 | 79 | Effect application strength: +7 |
| +12 | 88 | 79 | Effect application strength: +8 |
| +13 | 88 | 80 | Effect application strength: +8 |
| +14 | 89 | 80 | Effect application strength: +9 |
| +15 | 90 | 80 | Effect application strength: +10 |
| +16 | 90 | 81 | Effect application strength: +10 |
| +17 | 91 | 81 | Effect application strength: +11 |
| +18 | 92 | 81 | Effect application strength: +12 |
| +19 | 92 | 82 | Effect application strength: +12 |
| +20 | 93 | 82 | Effect application strength: +13 |
| +21 | 94 | 82 | Effect application strength: +14 |
| +22 | 94 | 83 | Effect application strength: +14 |
| +23 | 95 | 83 | Effect application strength: +15 |
| +24 | 96 | 83 | Effect application strength: +16 |
| +25 | 96 | 84 | Effect application strength: +16 |
| +26 | 97 | 84 | Effect application strength: +17 |
| +27 | 98 | 84 | Effect application strength: +18 |
| +28 | 98 | 85 | Effect application strength: +18 |
| +29 | 99 | 85 | Effect application strength: +19 |
| +30 | 100 | 85 | Effect application strength: +20 |
| Enchant | Physical critical rate | Physical critical rate | Ordinary critical damage | Ancient sword damage vulnerability | Sword damage vulnerability | Magic level | Change from the ordinary skill |
|---|---|---|---|---|---|---|---|
| Unenchanted | -50% to the base value | 0% to the base value | 0% | 0% | +20% | 74 | — |
| +1 | No effect | -50% to the base value | -5% | +20% | No effect | 76 | Physical critical rate: new value; Physical critical rate: -50 percentage points; Ordinary critical damage: -5 percentage points; Ancient sword damage vulnerability: +20 percentage points; Sword damage vulnerability: new value |
| +2 | No effect | -50% to the base value | -5% | +20% | No effect | 76 | Physical critical rate: new value; Physical critical rate: -50 percentage points; Ordinary critical damage: -5 percentage points; Ancient sword damage vulnerability: +20 percentage points; Sword damage vulnerability: new value |
| +3 | No effect | -50% to the base value | -6% | +20% | No effect | 76 | Physical critical rate: new value; Physical critical rate: -50 percentage points; Ordinary critical damage: -6 percentage points; Ancient sword damage vulnerability: +20 percentage points; Sword damage vulnerability: new value |
| +4 | No effect | -50% to the base value | -6% | +20% | No effect | 77 | Physical critical rate: new value; Physical critical rate: -50 percentage points; Ordinary critical damage: -6 percentage points; Ancient sword damage vulnerability: +20 percentage points; Sword damage vulnerability: new value |
| +5 | No effect | -50% to the base value | -6% | +20% | No effect | 77 | Physical critical rate: new value; Physical critical rate: -50 percentage points; Ordinary critical damage: -6 percentage points; Ancient sword damage vulnerability: +20 percentage points; Sword damage vulnerability: new value |
| +6 | No effect | -50% to the base value | -7% | +20% | No effect | 77 | Physical critical rate: new value; Physical critical rate: -50 percentage points; Ordinary critical damage: -7 percentage points; Ancient sword damage vulnerability: +20 percentage points; Sword damage vulnerability: new value |
| +7 | No effect | -50% to the base value | -7% | +20% | No effect | 78 | Physical critical rate: new value; Physical critical rate: -50 percentage points; Ordinary critical damage: -7 percentage points; Ancient sword damage vulnerability: +20 percentage points; Sword damage vulnerability: new value |
| +8 | No effect | -50% to the base value | -7% | +20% | No effect | 78 | Physical critical rate: new value; Physical critical rate: -50 percentage points; Ordinary critical damage: -7 percentage points; Ancient sword damage vulnerability: +20 percentage points; Sword damage vulnerability: new value |
| +9 | No effect | -50% to the base value | -8% | +20% | No effect | 78 | Physical critical rate: new value; Physical critical rate: -50 percentage points; Ordinary critical damage: -8 percentage points; Ancient sword damage vulnerability: +20 percentage points; Sword damage vulnerability: new value |
| +10 | No effect | -50% to the base value | -8% | +20% | No effect | 79 | Physical critical rate: new value; Physical critical rate: -50 percentage points; Ordinary critical damage: -8 percentage points; Ancient sword damage vulnerability: +20 percentage points; Sword damage vulnerability: new value |
| +11 | No effect | -50% to the base value | -8% | +20% | No effect | 79 | Physical critical rate: new value; Physical critical rate: -50 percentage points; Ordinary critical damage: -8 percentage points; Ancient sword damage vulnerability: +20 percentage points; Sword damage vulnerability: new value |
| +12 | No effect | -50% to the base value | -9% | +20% | No effect | 79 | Physical critical rate: new value; Physical critical rate: -50 percentage points; Ordinary critical damage: -9 percentage points; Ancient sword damage vulnerability: +20 percentage points; Sword damage vulnerability: new value |
| +13 | No effect | -50% to the base value | -9% | +20% | No effect | 80 | Physical critical rate: new value; Physical critical rate: -50 percentage points; Ordinary critical damage: -9 percentage points; Ancient sword damage vulnerability: +20 percentage points; Sword damage vulnerability: new value |
| +14 | No effect | -50% to the base value | -9% | +20% | No effect | 80 | Physical critical rate: new value; Physical critical rate: -50 percentage points; Ordinary critical damage: -9 percentage points; Ancient sword damage vulnerability: +20 percentage points; Sword damage vulnerability: new value |
| +15 | No effect | -50% to the base value | -10% | +20% | No effect | 80 | Physical critical rate: new value; Physical critical rate: -50 percentage points; Ordinary critical damage: -10 percentage points; Ancient sword damage vulnerability: +20 percentage points; Sword damage vulnerability: new value |
| +16 | No effect | -50% to the base value | -10% | +20% | No effect | 81 | Physical critical rate: new value; Physical critical rate: -50 percentage points; Ordinary critical damage: -10 percentage points; Ancient sword damage vulnerability: +20 percentage points; Sword damage vulnerability: new value |
| +17 | No effect | -50% to the base value | -10% | +20% | No effect | 81 | Physical critical rate: new value; Physical critical rate: -50 percentage points; Ordinary critical damage: -10 percentage points; Ancient sword damage vulnerability: +20 percentage points; Sword damage vulnerability: new value |
| +18 | No effect | -50% to the base value | -11% | +20% | No effect | 81 | Physical critical rate: new value; Physical critical rate: -50 percentage points; Ordinary critical damage: -11 percentage points; Ancient sword damage vulnerability: +20 percentage points; Sword damage vulnerability: new value |
| +19 | No effect | -50% to the base value | -11% | +20% | No effect | 82 | Physical critical rate: new value; Physical critical rate: -50 percentage points; Ordinary critical damage: -11 percentage points; Ancient sword damage vulnerability: +20 percentage points; Sword damage vulnerability: new value |
| +20 | No effect | -50% to the base value | -11% | +20% | No effect | 82 | Physical critical rate: new value; Physical critical rate: -50 percentage points; Ordinary critical damage: -11 percentage points; Ancient sword damage vulnerability: +20 percentage points; Sword damage vulnerability: new value |
| +21 | No effect | -50% to the base value | -12% | +20% | No effect | 82 | Physical critical rate: new value; Physical critical rate: -50 percentage points; Ordinary critical damage: -12 percentage points; Ancient sword damage vulnerability: +20 percentage points; Sword damage vulnerability: new value |
| +22 | No effect | -50% to the base value | -12% | +20% | No effect | 83 | Physical critical rate: new value; Physical critical rate: -50 percentage points; Ordinary critical damage: -12 percentage points; Ancient sword damage vulnerability: +20 percentage points; Sword damage vulnerability: new value |
| +23 | No effect | -50% to the base value | -12% | +20% | No effect | 83 | Physical critical rate: new value; Physical critical rate: -50 percentage points; Ordinary critical damage: -12 percentage points; Ancient sword damage vulnerability: +20 percentage points; Sword damage vulnerability: new value |
| +24 | No effect | -50% to the base value | -13% | +20% | No effect | 83 | Physical critical rate: new value; Physical critical rate: -50 percentage points; Ordinary critical damage: -13 percentage points; Ancient sword damage vulnerability: +20 percentage points; Sword damage vulnerability: new value |
| +25 | No effect | -50% to the base value | -13% | +20% | No effect | 84 | Physical critical rate: new value; Physical critical rate: -50 percentage points; Ordinary critical damage: -13 percentage points; Ancient sword damage vulnerability: +20 percentage points; Sword damage vulnerability: new value |
| +26 | No effect | -50% to the base value | -13% | +20% | No effect | 84 | Physical critical rate: new value; Physical critical rate: -50 percentage points; Ordinary critical damage: -13 percentage points; Ancient sword damage vulnerability: +20 percentage points; Sword damage vulnerability: new value |
| +27 | No effect | -50% to the base value | -14% | +20% | No effect | 84 | Physical critical rate: new value; Physical critical rate: -50 percentage points; Ordinary critical damage: -14 percentage points; Ancient sword damage vulnerability: +20 percentage points; Sword damage vulnerability: new value |
| +28 | No effect | -50% to the base value | -14% | +20% | No effect | 85 | Physical critical rate: new value; Physical critical rate: -50 percentage points; Ordinary critical damage: -14 percentage points; Ancient sword damage vulnerability: +20 percentage points; Sword damage vulnerability: new value |
| +29 | No effect | -50% to the base value | -14% | +20% | No effect | 85 | Physical critical rate: new value; Physical critical rate: -50 percentage points; Ordinary critical damage: -14 percentage points; Ancient sword damage vulnerability: +20 percentage points; Sword damage vulnerability: new value |
| +30 | No effect | -50% to the base value | -15% | +20% | No effect | 85 | Physical critical rate: new value; Physical critical rate: -50 percentage points; Ordinary critical damage: -15 percentage points; Ancient sword damage vulnerability: +20 percentage points; Sword damage vulnerability: new value |
| Enchant | Attribute power | Magic level | Change from the ordinary skill |
|---|---|---|---|
| Unenchanted | 20 | 74 | — |
| +1 | 21 | 76 | Attribute power: +1 |
| +2 | 22 | 76 | Attribute power: +2 |
| +3 | 23 | 76 | Attribute power: +3 |
| +4 | 24 | 77 | Attribute power: +4 |
| +5 | 25 | 77 | Attribute power: +5 |
| +6 | 26 | 77 | Attribute power: +6 |
| +7 | 27 | 78 | Attribute power: +7 |
| +8 | 28 | 78 | Attribute power: +8 |
| +9 | 29 | 78 | Attribute power: +9 |
| +10 | 30 | 79 | Attribute power: +10 |
| +11 | 31 | 79 | Attribute power: +11 |
| +12 | 32 | 79 | Attribute power: +12 |
| +13 | 33 | 80 | Attribute power: +13 |
| +14 | 34 | 80 | Attribute power: +14 |
| +15 | 35 | 80 | Attribute power: +15 |
| +16 | 36 | 81 | Attribute power: +16 |
| +17 | 37 | 81 | Attribute power: +17 |
| +18 | 38 | 81 | Attribute power: +18 |
| +19 | 39 | 82 | Attribute power: +19 |
| +20 | 40 | 82 | Attribute power: +20 |
| +21 | 41 | 82 | Attribute power: +21 |
| +22 | 42 | 83 | Attribute power: +22 |
| +23 | 43 | 83 | Attribute power: +23 |
| +24 | 44 | 83 | Attribute power: +24 |
| +25 | 45 | 84 | Attribute power: +25 |
| +26 | 46 | 84 | Attribute power: +26 |
| +27 | 47 | 84 | Attribute power: +27 |
| +28 | 48 | 85 | Attribute power: +28 |
| +29 | 49 | 85 | Attribute power: +29 |
| +30 | 50 | 85 | Attribute power: +30 |
| Skill level | Class | Character level | Learning method / requirements |
|---|---|---|---|
| 1 | Paladin | 55 | Class skill tree; SP: 138000 |
| 1 | Temple Knight | 55 | Class skill tree; SP: 157000 |
| 2 | Paladin | 58 | Class skill tree; SP: 141000 |
| 2 | Temple Knight | 58 | Class skill tree; SP: 171000 |
| 3 | Paladin | 60 | Class skill tree; SP: 180000 |
| 3 | Temple Knight | 60 | Class skill tree; SP: 181000 |
| 4 | Paladin, Temple Knight | 62 | Class skill tree; SP: 250000 |
| 5 | Paladin | 64 | Class skill tree; SP: 270000 |
| 5 | Temple Knight | 64 | Class skill tree; SP: 280000 |
| 6 | Paladin | 66 | Class skill tree; SP: 410000 |
| 6 | Temple Knight | 66 | Class skill tree; SP: 470000 |
| 7 | Paladin | 68 | Class skill tree; SP: 490000 |
| 7 | Temple Knight | 68 | Class skill tree; SP: 520000 |
| 8 | Paladin, Temple Knight | 70 | Class skill tree; SP: 550000 |
| 9 | Paladin | 72 | Class skill tree; SP: 720000 |
| 9 | Temple Knight | 72 | Class skill tree; SP: 750000 |
| 10 | Paladin | 74 | Class skill tree; SP: 1530000 |
| 10 | Temple Knight | 74 | Class skill tree; SP: 1730000 |
Learning requirements are shown. Automatic learning and book consumption depend on the server settings.