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Deals physical damage. Effects: switching the target to the character. Modifies stats: Ordinary critical damage, Sword damage vulnerability, Two-handed sword damage vulnerability, Blunt weapon damage vulnerability, Two-handed blunt weapon damage vulnerability and more.
Deals physical damage. Effects: switching the target to the character. Modifies stats: Ordinary critical damage, Sword damage vulnerability, Two-handed sword damage vulnerability, Blunt weapon damage vulnerability, Two-handed blunt weapon damage vulnerability and more.
| Level | Character level | Power | MP consumption | Effects |
|---|---|---|---|---|
| 1 | 55 | 1056 | 52 | Duration: 30 sec. Effect application strength: 80 Ordinary critical damage: -25% Sword damage vulnerability: +12% Two-handed sword damage vulnerability: +12% Blunt weapon damage vulnerability: +12% Two-handed blunt weapon damage vulnerability: +12% Dagger damage vulnerability: +12% Dual dagger damage vulnerability: +12% Polearm damage vulnerability: +12% Fist weapon damage vulnerability: +12% Dual fist weapon damage vulnerability: +12% Dual sword damage vulnerability: +12% Rapier damage vulnerability: +12% Ancient sword damage vulnerability: +12% Forces the target to target the character Duration: 3 sec. |
| 2 | 58 | 1205 | 56 | Duration: 30 sec. Effect application strength: 80 Ordinary critical damage: -25% Sword damage vulnerability: +12% Two-handed sword damage vulnerability: +12% Blunt weapon damage vulnerability: +12% Two-handed blunt weapon damage vulnerability: +12% Dagger damage vulnerability: +12% Dual dagger damage vulnerability: +12% Polearm damage vulnerability: +12% Fist weapon damage vulnerability: +12% Dual fist weapon damage vulnerability: +12% Dual sword damage vulnerability: +12% Rapier damage vulnerability: +12% Ancient sword damage vulnerability: +12% Forces the target to target the character Duration: 3 sec. |
| 3 | 60 | 1309 | 58 | Duration: 30 sec. Effect application strength: 80 Ordinary critical damage: -25% Sword damage vulnerability: +12% Two-handed sword damage vulnerability: +12% Blunt weapon damage vulnerability: +12% Two-handed blunt weapon damage vulnerability: +12% Dagger damage vulnerability: +12% Dual dagger damage vulnerability: +12% Polearm damage vulnerability: +12% Fist weapon damage vulnerability: +12% Dual fist weapon damage vulnerability: +12% Dual sword damage vulnerability: +12% Rapier damage vulnerability: +12% Ancient sword damage vulnerability: +12% Forces the target to target the character Duration: 3 sec. |
| 4 | 62 | 1417 | 60 | Duration: 30 sec. Effect application strength: 80 Ordinary critical damage: -25% Sword damage vulnerability: +12% Two-handed sword damage vulnerability: +12% Blunt weapon damage vulnerability: +12% Two-handed blunt weapon damage vulnerability: +12% Dagger damage vulnerability: +12% Dual dagger damage vulnerability: +12% Polearm damage vulnerability: +12% Fist weapon damage vulnerability: +12% Dual fist weapon damage vulnerability: +12% Dual sword damage vulnerability: +12% Rapier damage vulnerability: +12% Ancient sword damage vulnerability: +12% Forces the target to target the character Duration: 3 sec. |
| 5 | 64 | 1528 | 62 | Duration: 30 sec. Effect application strength: 80 Ordinary critical damage: -25% Sword damage vulnerability: +12% Two-handed sword damage vulnerability: +12% Blunt weapon damage vulnerability: +12% Two-handed blunt weapon damage vulnerability: +12% Dagger damage vulnerability: +12% Dual dagger damage vulnerability: +12% Polearm damage vulnerability: +12% Fist weapon damage vulnerability: +12% Dual fist weapon damage vulnerability: +12% Dual sword damage vulnerability: +12% Rapier damage vulnerability: +12% Ancient sword damage vulnerability: +12% Forces the target to target the character Duration: 3 sec. |
| 6 | 66 | 1642 | 64 | Duration: 30 sec. Effect application strength: 80 Ordinary critical damage: -30% Sword damage vulnerability: +16% Two-handed sword damage vulnerability: +16% Blunt weapon damage vulnerability: +16% Two-handed blunt weapon damage vulnerability: +16% Dagger damage vulnerability: +16% Dual dagger damage vulnerability: +16% Polearm damage vulnerability: +16% Fist weapon damage vulnerability: +16% Dual fist weapon damage vulnerability: +16% Dual sword damage vulnerability: +16% Rapier damage vulnerability: +16% Ancient sword damage vulnerability: +16% Forces the target to target the character Duration: 3 sec. |
| 7 | 68 | 1757 | 66 | Duration: 30 sec. Effect application strength: 80 Ordinary critical damage: -30% Sword damage vulnerability: +16% Two-handed sword damage vulnerability: +16% Blunt weapon damage vulnerability: +16% Two-handed blunt weapon damage vulnerability: +16% Dagger damage vulnerability: +16% Dual dagger damage vulnerability: +16% Polearm damage vulnerability: +16% Fist weapon damage vulnerability: +16% Dual fist weapon damage vulnerability: +16% Dual sword damage vulnerability: +16% Rapier damage vulnerability: +16% Ancient sword damage vulnerability: +16% Forces the target to target the character Duration: 3 sec. |
| 8 | 70 | 1873 | 68 | Duration: 30 sec. Effect application strength: 80 Ordinary critical damage: -30% Sword damage vulnerability: +16% Two-handed sword damage vulnerability: +16% Blunt weapon damage vulnerability: +16% Two-handed blunt weapon damage vulnerability: +16% Dagger damage vulnerability: +16% Dual dagger damage vulnerability: +16% Polearm damage vulnerability: +16% Fist weapon damage vulnerability: +16% Dual fist weapon damage vulnerability: +16% Dual sword damage vulnerability: +16% Rapier damage vulnerability: +16% Ancient sword damage vulnerability: +16% Forces the target to target the character Duration: 3 sec. |
| 9 | 72 | 1989 | 70 | Duration: 30 sec. Effect application strength: 80 Ordinary critical damage: -30% Sword damage vulnerability: +16% Two-handed sword damage vulnerability: +16% Blunt weapon damage vulnerability: +16% Two-handed blunt weapon damage vulnerability: +16% Dagger damage vulnerability: +16% Dual dagger damage vulnerability: +16% Polearm damage vulnerability: +16% Fist weapon damage vulnerability: +16% Dual fist weapon damage vulnerability: +16% Dual sword damage vulnerability: +16% Rapier damage vulnerability: +16% Ancient sword damage vulnerability: +16% Forces the target to target the character Duration: 3 sec. |
| 10 | 74 | 2104 | 72 | Duration: 30 sec. Effect application strength: 80 Ordinary critical damage: -35% Sword damage vulnerability: +20% Two-handed sword damage vulnerability: +20% Blunt weapon damage vulnerability: +20% Two-handed blunt weapon damage vulnerability: +20% Dagger damage vulnerability: +20% Dual dagger damage vulnerability: +20% Polearm damage vulnerability: +20% Fist weapon damage vulnerability: +20% Dual fist weapon damage vulnerability: +20% Dual sword damage vulnerability: +20% Rapier damage vulnerability: +20% Ancient sword damage vulnerability: +20% Forces the target to target the character Duration: 3 sec. |
Power and application strength are calculation parameters, rather than guaranteed damage or the final success rate. MP consumption includes the initial and main costs. Cast time and cooldown are shown before modifiers; fixed cooldowns are marked separately.
Supports over-hit.
Physical damage is reduced by the target's P. Def. Defense against physical skills is also taken into account in PvP.
The target's MEN stat is taken into account when checking the effect.
Dark resistance is taken into account when calculating the attribute effect.
Enchantment requires a third class, character level 76 or higher and ordinary skill level 10. The learning requirements for this level are listed below.
Available to classes: Hell Knight, Shillien Templar.
Each step is compared with the ordinary skill. Route names describe the parameters they modify.
| Enchant | Magic level | Power | Change from the ordinary skill |
|---|---|---|---|
| Unenchanted | 74 | 2104 | — |
| +1 | 76 | 2149 | Power: +45 |
| +2 | 76 | 2195 | Power: +91 |
| +3 | 76 | 2241 | Power: +137 |
| +4 | 77 | 2286 | Power: +182 |
| +5 | 77 | 2332 | Power: +228 |
| +6 | 77 | 2378 | Power: +274 |
| +7 | 78 | 2423 | Power: +319 |
| +8 | 78 | 2469 | Power: +365 |
| +9 | 78 | 2515 | Power: +411 |
| +10 | 79 | 2561 | Power: +457 |
| +11 | 79 | 2606 | Power: +502 |
| +12 | 79 | 2652 | Power: +548 |
| +13 | 80 | 2698 | Power: +594 |
| +14 | 80 | 2743 | Power: +639 |
| +15 | 80 | 2789 | Power: +685 |
| +16 | 81 | 2835 | Power: +731 |
| +17 | 81 | 2880 | Power: +776 |
| +18 | 81 | 2926 | Power: +822 |
| +19 | 82 | 2972 | Power: +868 |
| +20 | 82 | 3018 | Power: +914 |
| +21 | 82 | 3063 | Power: +959 |
| +22 | 83 | 3109 | Power: +1005 |
| +23 | 83 | 3155 | Power: +1051 |
| +24 | 83 | 3200 | Power: +1096 |
| +25 | 84 | 3246 | Power: +1142 |
| +26 | 84 | 3292 | Power: +1188 |
| +27 | 84 | 3337 | Power: +1233 |
| +28 | 85 | 3383 | Power: +1279 |
| +29 | 85 | 3429 | Power: +1325 |
| +30 | 85 | 3475 | Power: +1371 |
| Enchant | Duration | Magic level | MP consumption | Change from the ordinary skill |
|---|---|---|---|---|
| Unenchanted | 30 sec. | 74 | 72 MP | — |
| +1 | 33 sec. | 76 | 70 MP | Duration: +3; MP consumption: -2 |
| +2 | 36 sec. | 76 | 69 MP | Duration: +6; MP consumption: -3 |
| +3 | 39 sec. | 76 | 68 MP | Duration: +9; MP consumption: -4 |
| +4 | 42 sec. | 77 | 67 MP | Duration: +12; MP consumption: -5 |
| +5 | 45 sec. | 77 | 66 MP | Duration: +15; MP consumption: -6 |
| +6 | 48 sec. | 77 | 64 MP | Duration: +18; MP consumption: -8 |
| +7 | 51 sec. | 78 | 63 MP | Duration: +21; MP consumption: -9 |
| +8 | 54 sec. | 78 | 62 MP | Duration: +24; MP consumption: -10 |
| +9 | 57 sec. | 78 | 61 MP | Duration: +27; MP consumption: -11 |
| +10 | 60 sec. | 79 | 60 MP | Duration: +30; MP consumption: -12 |
| +11 | 63 sec. | 79 | 58 MP | Duration: +33; MP consumption: -14 |
| +12 | 66 sec. | 79 | 57 MP | Duration: +36; MP consumption: -15 |
| +13 | 69 sec. | 80 | 56 MP | Duration: +39; MP consumption: -16 |
| +14 | 72 sec. | 80 | 55 MP | Duration: +42; MP consumption: -17 |
| +15 | 75 sec. | 80 | 54 MP | Duration: +45; MP consumption: -18 |
| +16 | 78 sec. | 81 | 52 MP | Duration: +48; MP consumption: -20 |
| +17 | 81 sec. | 81 | 51 MP | Duration: +51; MP consumption: -21 |
| +18 | 84 sec. | 81 | 50 MP | Duration: +54; MP consumption: -22 |
| +19 | 87 sec. | 82 | 49 MP | Duration: +57; MP consumption: -23 |
| +20 | 90 sec. | 82 | 48 MP | Duration: +60; MP consumption: -24 |
| +21 | 93 sec. | 82 | 46 MP | Duration: +63; MP consumption: -26 |
| +22 | 96 sec. | 83 | 45 MP | Duration: +66; MP consumption: -27 |
| +23 | 99 sec. | 83 | 44 MP | Duration: +69; MP consumption: -28 |
| +24 | 102 sec. | 83 | 43 MP | Duration: +72; MP consumption: -29 |
| +25 | 105 sec. | 84 | 42 MP | Duration: +75; MP consumption: -30 |
| +26 | 108 sec. | 84 | 40 MP | Duration: +78; MP consumption: -32 |
| +27 | 111 sec. | 84 | 39 MP | Duration: +81; MP consumption: -33 |
| +28 | 114 sec. | 85 | 38 MP | Duration: +84; MP consumption: -34 |
| +29 | 117 sec. | 85 | 37 MP | Duration: +87; MP consumption: -35 |
| +30 | 120 sec. | 85 | 36 MP | Duration: +90; MP consumption: -36 |
| Enchant | Physical critical rate | Ordinary critical damage | Ancient sword damage vulnerability | Ordinary critical damage | Magic level | Change from the ordinary skill |
|---|---|---|---|---|---|---|
| Unenchanted | 0% to the base value | -35% | 0% | +20% | 74 | — |
| +1 | -5% to the base value | No effect | +20% | -35% | 76 | Physical critical rate: -5 percentage points; Ordinary critical damage: new value; Ancient sword damage vulnerability: +20 percentage points; Ordinary critical damage: -55 percentage points |
| +2 | -5% to the base value | No effect | +20% | -35% | 76 | Physical critical rate: -5 percentage points; Ordinary critical damage: new value; Ancient sword damage vulnerability: +20 percentage points; Ordinary critical damage: -55 percentage points |
| +3 | -5% to the base value | No effect | +20% | -35% | 76 | Physical critical rate: -5 percentage points; Ordinary critical damage: new value; Ancient sword damage vulnerability: +20 percentage points; Ordinary critical damage: -55 percentage points |
| +4 | -6% to the base value | No effect | +20% | -35% | 77 | Physical critical rate: -6 percentage points; Ordinary critical damage: new value; Ancient sword damage vulnerability: +20 percentage points; Ordinary critical damage: -55 percentage points |
| +5 | -6% to the base value | No effect | +20% | -35% | 77 | Physical critical rate: -6 percentage points; Ordinary critical damage: new value; Ancient sword damage vulnerability: +20 percentage points; Ordinary critical damage: -55 percentage points |
| +6 | -7% to the base value | No effect | +20% | -35% | 77 | Physical critical rate: -7 percentage points; Ordinary critical damage: new value; Ancient sword damage vulnerability: +20 percentage points; Ordinary critical damage: -55 percentage points |
| +7 | -7% to the base value | No effect | +20% | -35% | 78 | Physical critical rate: -7 percentage points; Ordinary critical damage: new value; Ancient sword damage vulnerability: +20 percentage points; Ordinary critical damage: -55 percentage points |
| +8 | -7% to the base value | No effect | +20% | -35% | 78 | Physical critical rate: -7 percentage points; Ordinary critical damage: new value; Ancient sword damage vulnerability: +20 percentage points; Ordinary critical damage: -55 percentage points |
| +9 | -8% to the base value | No effect | +20% | -35% | 78 | Physical critical rate: -8 percentage points; Ordinary critical damage: new value; Ancient sword damage vulnerability: +20 percentage points; Ordinary critical damage: -55 percentage points |
| +10 | -8% to the base value | No effect | +20% | -35% | 79 | Physical critical rate: -8 percentage points; Ordinary critical damage: new value; Ancient sword damage vulnerability: +20 percentage points; Ordinary critical damage: -55 percentage points |
| +11 | -8% to the base value | No effect | +20% | -35% | 79 | Physical critical rate: -8 percentage points; Ordinary critical damage: new value; Ancient sword damage vulnerability: +20 percentage points; Ordinary critical damage: -55 percentage points |
| +12 | -9% to the base value | No effect | +20% | -35% | 79 | Physical critical rate: -9 percentage points; Ordinary critical damage: new value; Ancient sword damage vulnerability: +20 percentage points; Ordinary critical damage: -55 percentage points |
| +13 | -9% to the base value | No effect | +20% | -35% | 80 | Physical critical rate: -9 percentage points; Ordinary critical damage: new value; Ancient sword damage vulnerability: +20 percentage points; Ordinary critical damage: -55 percentage points |
| +14 | -9% to the base value | No effect | +20% | -35% | 80 | Physical critical rate: -9 percentage points; Ordinary critical damage: new value; Ancient sword damage vulnerability: +20 percentage points; Ordinary critical damage: -55 percentage points |
| +15 | -10% to the base value | No effect | +20% | -35% | 80 | Physical critical rate: -10 percentage points; Ordinary critical damage: new value; Ancient sword damage vulnerability: +20 percentage points; Ordinary critical damage: -55 percentage points |
| +16 | -10% to the base value | No effect | +20% | -35% | 81 | Physical critical rate: -10 percentage points; Ordinary critical damage: new value; Ancient sword damage vulnerability: +20 percentage points; Ordinary critical damage: -55 percentage points |
| +17 | -10% to the base value | No effect | +20% | -35% | 81 | Physical critical rate: -10 percentage points; Ordinary critical damage: new value; Ancient sword damage vulnerability: +20 percentage points; Ordinary critical damage: -55 percentage points |
| +18 | -11% to the base value | No effect | +20% | -35% | 81 | Physical critical rate: -11 percentage points; Ordinary critical damage: new value; Ancient sword damage vulnerability: +20 percentage points; Ordinary critical damage: -55 percentage points |
| +19 | -11% to the base value | No effect | +20% | -35% | 82 | Physical critical rate: -11 percentage points; Ordinary critical damage: new value; Ancient sword damage vulnerability: +20 percentage points; Ordinary critical damage: -55 percentage points |
| +20 | -11% to the base value | No effect | +20% | -35% | 82 | Physical critical rate: -11 percentage points; Ordinary critical damage: new value; Ancient sword damage vulnerability: +20 percentage points; Ordinary critical damage: -55 percentage points |
| +21 | -12% to the base value | No effect | +20% | -35% | 82 | Physical critical rate: -12 percentage points; Ordinary critical damage: new value; Ancient sword damage vulnerability: +20 percentage points; Ordinary critical damage: -55 percentage points |
| +22 | -12% to the base value | No effect | +20% | -35% | 83 | Physical critical rate: -12 percentage points; Ordinary critical damage: new value; Ancient sword damage vulnerability: +20 percentage points; Ordinary critical damage: -55 percentage points |
| +23 | -12% to the base value | No effect | +20% | -35% | 83 | Physical critical rate: -12 percentage points; Ordinary critical damage: new value; Ancient sword damage vulnerability: +20 percentage points; Ordinary critical damage: -55 percentage points |
| +24 | -13% to the base value | No effect | +20% | -35% | 83 | Physical critical rate: -13 percentage points; Ordinary critical damage: new value; Ancient sword damage vulnerability: +20 percentage points; Ordinary critical damage: -55 percentage points |
| +25 | -13% to the base value | No effect | +20% | -35% | 84 | Physical critical rate: -13 percentage points; Ordinary critical damage: new value; Ancient sword damage vulnerability: +20 percentage points; Ordinary critical damage: -55 percentage points |
| +26 | -13% to the base value | No effect | +20% | -35% | 84 | Physical critical rate: -13 percentage points; Ordinary critical damage: new value; Ancient sword damage vulnerability: +20 percentage points; Ordinary critical damage: -55 percentage points |
| +27 | -14% to the base value | No effect | +20% | -35% | 84 | Physical critical rate: -14 percentage points; Ordinary critical damage: new value; Ancient sword damage vulnerability: +20 percentage points; Ordinary critical damage: -55 percentage points |
| +28 | -14% to the base value | No effect | +20% | -35% | 85 | Physical critical rate: -14 percentage points; Ordinary critical damage: new value; Ancient sword damage vulnerability: +20 percentage points; Ordinary critical damage: -55 percentage points |
| +29 | -14% to the base value | No effect | +20% | -35% | 85 | Physical critical rate: -14 percentage points; Ordinary critical damage: new value; Ancient sword damage vulnerability: +20 percentage points; Ordinary critical damage: -55 percentage points |
| +30 | -15% to the base value | No effect | +20% | -35% | 85 | Physical critical rate: -15 percentage points; Ordinary critical damage: new value; Ancient sword damage vulnerability: +20 percentage points; Ordinary critical damage: -55 percentage points |
| Enchant | Attribute power | Magic level | Change from the ordinary skill |
|---|---|---|---|
| Unenchanted | 20 | 74 | — |
| +1 | 21 | 76 | Attribute power: +1 |
| +2 | 22 | 76 | Attribute power: +2 |
| +3 | 23 | 76 | Attribute power: +3 |
| +4 | 24 | 77 | Attribute power: +4 |
| +5 | 25 | 77 | Attribute power: +5 |
| +6 | 26 | 77 | Attribute power: +6 |
| +7 | 27 | 78 | Attribute power: +7 |
| +8 | 28 | 78 | Attribute power: +8 |
| +9 | 29 | 78 | Attribute power: +9 |
| +10 | 30 | 79 | Attribute power: +10 |
| +11 | 31 | 79 | Attribute power: +11 |
| +12 | 32 | 79 | Attribute power: +12 |
| +13 | 33 | 80 | Attribute power: +13 |
| +14 | 34 | 80 | Attribute power: +14 |
| +15 | 35 | 80 | Attribute power: +15 |
| +16 | 36 | 81 | Attribute power: +16 |
| +17 | 37 | 81 | Attribute power: +17 |
| +18 | 38 | 81 | Attribute power: +18 |
| +19 | 39 | 82 | Attribute power: +19 |
| +20 | 40 | 82 | Attribute power: +20 |
| +21 | 41 | 82 | Attribute power: +21 |
| +22 | 42 | 83 | Attribute power: +22 |
| +23 | 43 | 83 | Attribute power: +23 |
| +24 | 44 | 83 | Attribute power: +24 |
| +25 | 45 | 84 | Attribute power: +25 |
| +26 | 46 | 84 | Attribute power: +26 |
| +27 | 47 | 84 | Attribute power: +27 |
| +28 | 48 | 85 | Attribute power: +28 |
| +29 | 49 | 85 | Attribute power: +29 |
| +30 | 50 | 85 | Attribute power: +30 |
| Skill level | Class | Character level | Learning method / requirements |
|---|---|---|---|
| 1 | Dark Avenger | 55 | Class skill tree; SP: 138000 |
| 1 | Shillien Knight | 55 | Class skill tree; SP: 110000 |
| 2 | Dark Avenger | 58 | Class skill tree; SP: 141000 |
| 2 | Shillien Knight | 58 | Class skill tree; SP: 120000 |
| 3 | Dark Avenger | 60 | Class skill tree; SP: 180000 |
| 3 | Shillien Knight | 60 | Class skill tree; SP: 140000 |
| 4 | Dark Avenger | 62 | Class skill tree; SP: 250000 |
| 4 | Shillien Knight | 62 | Class skill tree; SP: 200000 |
| 5 | Dark Avenger | 64 | Class skill tree; SP: 270000 |
| 5 | Shillien Knight | 64 | Class skill tree; SP: 230000 |
| 6 | Dark Avenger | 66 | Class skill tree; SP: 440000 |
| 6 | Shillien Knight | 66 | Class skill tree; SP: 350000 |
| 7 | Dark Avenger | 68 | Class skill tree; SP: 490000 |
| 7 | Shillien Knight | 68 | Class skill tree; SP: 390000 |
| 8 | Dark Avenger | 70 | Class skill tree; SP: 520000 |
| 8 | Shillien Knight | 70 | Class skill tree; SP: 420000 |
| 9 | Dark Avenger | 72 | Class skill tree; SP: 710000 |
| 9 | Shillien Knight | 72 | Class skill tree; SP: 570000 |
| 10 | Dark Avenger | 74 | Class skill tree; SP: 1630000 |
| 10 | Shillien Knight | 74 | Class skill tree; SP: 1300000 |
Learning requirements are shown. Automatic learning and book consumption depend on the server settings.
Dark Avenger, Shillien Knight, Hell Knight, Shillien Templar