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Passive skill. Effects: additional skill trigger.
Passive skill. Effects: additional skill trigger.
| Level | Character level | Effects |
|---|---|---|
| 1 | 62 | Additional skill trigger Additional effect chance: 5% |
| 2 | 70 | Additional skill trigger Additional effect chance: 5% |
| 3 | 77 | Additional skill trigger Additional effect chance: 5% |
| 4 | 83 | Additional skill trigger Additional effect chance: 5% |
Power and application strength are calculation parameters, rather than guaranteed damage or the final success rate. MP consumption includes the initial and main costs. Cast time and cooldown are shown before modifiers; fixed cooldowns are marked separately.
Enemy resistances do not apply to self effects or beneficial effects.
Enchantment requires a third class, character level 76 or higher and ordinary skill level 4. The learning requirements for this level are listed below.
Available to classes: Ghost Sentinel.
Each step is compared with the ordinary skill. Route names describe the parameters they modify.
| Enchant | Magic level | Change from the ordinary skill |
|---|---|---|
| Unenchanted | 83 | — |
| +1 | 83 | — |
| +2 | 83 | — |
| +3 | 83 | — |
| +4 | 83 | — |
| +5 | 83 | — |
| +6 | 83 | — |
| +7 | 84 | — |
| +8 | 84 | — |
| +9 | 84 | — |
| +10 | 84 | — |
| +11 | 84 | — |
| +12 | 84 | — |
| +13 | 85 | — |
| +14 | 85 | — |
| +15 | 85 | — |
| Skill level | Class | Character level | Learning method / requirements |
|---|---|---|---|
| 1 | Phantom Ranger | 62 | Class skill tree; SP: 270000 |
| 2 | Phantom Ranger | 70 | Class skill tree; SP: 620000 |
| 3 | Ghost Sentinel | 77 | Class skill tree; SP: 14670000 |
| 4 | Ghost Sentinel | 83 | Class skill tree; SP: 100000000 |
Learning requirements are shown. Automatic learning and book consumption depend on the server settings.