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Passive skill. Modifies stats: Physical critical rate, Additional normal critical damage.
Passive skill. Modifies stats: Physical critical rate, Additional normal critical damage.
| Level | Character level | Effects |
|---|---|---|
| 1 | 28 | Physical critical rate: +20% to the base value (dagger / dual daggers / light armor) Bonus to ordinary critical damage: +177 (dagger / dual daggers / light armor) |
| 2 | 40 | Physical critical rate: +30% to the base value (dagger / dual daggers / light armor) Bonus to ordinary critical damage: +295 (dagger / dual daggers / light armor) |
| 3 | 49 | Physical critical rate: +40% to the base value (dagger / dual daggers / light armor) Bonus to ordinary critical damage: +384 (dagger / dual daggers / light armor) |
Power and application strength are calculation parameters, rather than guaranteed damage or the final success rate. MP consumption includes the initial and main costs. Cast time and cooldown are shown before modifiers; fixed cooldowns are marked separately.
Enemy resistances do not apply to self effects or beneficial effects.
This skill has no enchant routes.
| Skill level | Class | Character level | Learning method / requirements |
|---|---|---|---|
| 1 | Scavenger | 28 | Class skill tree; SP: 10000 |
| 2 | Bounty Hunter | 40 | Class skill tree; SP: 23000 |
| 3 | Bounty Hunter | 49 | Class skill tree; SP: 65000 |
Learning requirements are shown. Automatic learning and book consumption depend on the server settings.